30 January 2018

Harvest Moon: A Wonderful Life


Story

Your father has recently passed away, and among the people there to pay respects was a man by the name of Takakura. A close friend of your father's, Takakura tells you that he and your father both had the same dream: to find a small farm out in the country somewhere and run it together. They finally found an abandoned farm in a place called Forget-me-not Valley. Since your father has passed on, it is decided that you will take his place. Thus, you and Takakura come to the valley, ready to start a new life. The game spans 30 years, divided into 6 chapters, each chapter being one to three years long. You can raise crops, raise animals, get married, raise a child, interact with the villagers, and much more.

For more games guides click here.


Game Controls

  • Start Button: Pauses the game and brings up the Pause menu.
  • A Button: This does a variety of things, take a closer look at something, see description for that item, talk to people or animal, use tool, show item or animal to other person or animal, open door, ride your horse.
  • X Button: Access your rucksack also to pat your child on the back (while in toddler stage)
  • Y Button: Just like the A button but not used nearly as often as the A button, pick up your child (toddler stage), hug animal or snuggle your child.

Chapter System

The game is divided into 6 chapters. Each chapter covers a time period of life in of Forget-Me-Not Valley. As the chapters progress you will see different things appear in the valley, as well as watching the characters age. Once you reach the end of Chapter 6 the game will end and you'll get to view a sequence depending on how well you raised your child. Each year in the game is 40 days long, with 10 days for each of the four season.

  • Chapter 1: The Beginning
    • 1 year long
    • You choose which girl you want to marry (Muffy, Nami, or Celia) and marry her at the end of this chapter
    • Your goal in this chapter to make the best of your farm and get new equipment and animals.
    • You can begin building friendships with the villagers
  • Chapter 2: Happy Birthday
    • 2 years long
    • Begins about 3 years after the end of chapter 1
    • You and your wife have a child, who is already a toddler. You can pick up your child and play with him
    • Your house has been added on to
    • Hugh has become a little bigger, and his clothing changed a bit
    • Grant, Samantha, and Kate have moved in
    • The ruins become bigger
    • Van sells toys for your child and new animal Goats
    • You can get the Seed Maker and Tartan starting in this chapter
    • Ducks may show up at your farm starting in this chapter too
    • Galen has moved
  • Chapter 3: Happy Harvesting
    • 3 years long
    • Begins a few years after the end of chapter 2
    • Your child is a little older and you can give him gifts
    • Your house has been added on to again
    • Hugh is a teenager, his clothing and attitude have changed
    • Lumina is an adult, her clothing and the tune she plays at the piano have changed
    • You can buy Daachan from Van
    • The ruins become bigger
  • Chapter 4: Happy Farm Life
    • 2 years long
    • Begins a few years after the end of chapter 3
    • Your child is a teenager and is full grown
    • Your house is bigger
    • You have aged, as have most people in the valley
    • Hugh and Kate are adults, their clothing and attitudes have changed
    • The ruins become bigger
  • Chapter 5: The Journeying Chapter
    • 1 year long
    • Begins a few years after the end of chapter 4
    • The ruins become bigger
    • Your child will express interest in Kate or Lumina, but nothing will come of it
  • Chapter 6: The Twilight Chapter
    • 1 year long
    • You and many other people aged again
    • Your son is now sure of what he wants to do with his life
  • Your House: Starts off as a very small cabin, but as the game progresses it gets bigger and fancier, reaching its peak in chapter 4, with two bedrooms, a living room, and a kitchen. Not to mention a toilet room and bathroom.
  • Takakura's house: This place never changes, the interior will only change once Tartan comes along.
  • Tool Shed: Where you store tools you don't want to carry, the milking room is built right in back of it.
  • Food storage room: Where you can ship items to town, order items and animals, and sell animals. Just put down what it is you want to do in the notebook, and Takakura will do it for you. There is also a large freezer inside where you can store milk, eggs, and produce. The production room is built right next to it.
  • The Barn: Where you keep your Horse, Cows, Goats, and Sheep. You can fit up to eight inside the barn. The silo, where fodder is stored, is building right next to it.
  • Chicken Coop: Where you keep Chickens and Ducks. A total of 8 birds can be kept inside.
  • Fields: You have three fields you can plant your crops and trees on. Each one has a different degree of fertility and affect what types of crops can grow in each one. The trees can be planted in any one of the three fields.
    • The small field closest to your house is the Least Fertile field. The crops you can plant here are the first generation group. If you plant a 2nd or a 3rd generation crop in your Least Fertile field, there's a very good chance that it will die before becoming mature.
    • The middle field next to watering well is the Somewhat Fertile field. You can plant a 1st generation or 2nd generation crop here, but if you plant a 3rd generation crop it will end up dying.
    • The last field furthest away from your house is the Most Fertile field. You can plant any type of crop here. This field is the only one you can plant 3rd generation crops on, unless you use the Gemsoil enhancement with Tartan.

Crops

All crops are non-renewable even if the plant is still there after you harvest it, nothing will grow on it. It's best just to chop it down and plant something else. Only third generation crops can be sold to town. One thing you'll notice right away about Vesta's farm is how she plants her crops. They're arranged in a checkerboard pattern, this greatly reduces the amount of plants you can grow, but they will grow faster and won't need to be watered as often.

Crops Season Buy Seeds Growth Crops Seeds
B-rank A-rank S-rank B-rank A-rank S-rank
Tomato Spring-Fall 30 G 7-8 days 35 G 45 G 55 G 15 G 25 G 35 G
Watermelon Spring-Summer 60 G 8-9 days 75 G 85 G 95 G 30 G 40 G 50 G
Strawberry Fall-Spring 30 G 8-9 days 35 G 45 G 55 G 15 G 25 G 35 G
Melon Summer, Fall 50 G 8-9 days 70 G 80 G 90 G 25 G 35 G 45 G
Turnip Summer-Winter 20 G 5-6 days 25 G 35 G 45 G 10 G 20 G 30 G
Potato Winter-Spring 40 G 9-10 days 60 G 70 G 80 G 20 G 30 G 40 G
Carrot Fall-Winter 30 G 9-10 days 45 G 55 G 65 G 15 G 25 G 35 G
Sweet Potato Fall 40 G 7-8 days 60 G 70 G 80 G 20 G 30 G 40 G

Trees

Trees can be planted at any time of year, but will take a long time until they start producing fruit. Each tree will only produce fruit during one season each year. Do not plant any crops in the 8 spaces surrounding the trees, doing so will kill the crops.

Trees Fruit Season Buy Seeds Growth Fruits Seeds
B-rank A-rank S-rank B-rank A-rank S-rank
Orange Summer 820 G 13-14 days 30 G 40 G 50 G 410 G 420 G 430 G
Peach Summer 1,120 G 15-16 days 40 G 50 G 60 G 560 G 570 G 580 G
Banana Summer 1,500 G 14-15 days 25 G 35 G 45 G 750 G 760 G 770 G
Apple Fall 820 G 17-18 days 25 G 35 G 45 G 410 G 420 G 430 G
Grape Fall 900 G 19-20 days 35 G 45 G 55 G 450 G 460 G 470 G

Hybrid Crops & Trees

To make hybrid crops just take your bags of fruit or seeds and talk with Tartan, a two-headed plant living in Takakura's house. Then give it the two plants you want to mix together and Tartan will do the rest. To aquire this odd talking plant, you must be in Chapter 2 of the game. Go into Takakura's house and you might jump into an event where Tartan mysteriously takes root in Takakura's bedroom. If you want Tartan to mix plants, you have to become friends with it. Talk to it every day and after a season or so Tartan will give you the option to mix plants.

You can't mix together a tree plant with a crop plant. Tartan won't mix crops with a 100% success rate either. It may fail several times before the mix results in a hybrid crop. And if you mix together a B-rank crop and an A-rank crop, your successful result will be an A-rank. You can enhance your crops seeds (cannot on tree seeds), just bring Tartan a Happy Lamp (to grow any season), a Gemsoil (to grow in any field), or an Upseed Flower (to upgrade to S-rank) and a bag of seeds.


Generation 2

Crops Season Combination Growth Crops Seeds
B-rank A-rank S-rank B-rank A-rank S-rank
Gretoma Spring-Fall Tomato + Watermelon 9-10 days 75 G 85 G 95 G 65 G 75 G 85 G
Berrytoma Spring-Fall Strawberry + Tomato 8-9 days 50 G 60 G 70 G 45 G 55 G 65 G
Melotoma Spring-Fall Melon + Tomato 9-10 days 70 G 80 G 90 G 60 G 70 G 80 G
Trady Spring-Fall Tomato + Turnip 7-8 days 40 G 50 G 60 G 30 G 40 G 50 G
Tobatama Spring-Fall Potato + Tomato 8-9 days 65 G 75 G 85 G 55 G 65 G 75 G
Tomaca Spring-Fall Carrot + Tomato 8-9 days 55 G 65 G 75 G 45 G 55 G 65 G
Yamato Sring-Fall Sweet Potato + Tomato 8-9 days 65 G 75 G 85 G 55 G 65 G 75 G
Berryber Spring-Summer Strawberry + Watermelon 9-10 days 75 G 85 G 95 G 65 G 75 G 85 G
Melober Spring-Summer Melon + Watermelon 8-9 days 100 G 110 G 120 G 90 G 100 G 110 G
Raury Spring-Summer Turnip + Watermelon 9-10 days 70 G 80 G 90 G 60 G 70 G 80 G
Bashber Spring-Summer Potato + Watermelon 7-8 days 95 G 105 G 115 G 85 G 95 G 105 G
Cabber Spring-Summer Carrot + Watermelon 8-9 days 80 G 90 G 100 G 70 G 80 G 90 G
Kashry Spring-Summer Sweet Potato + Watermelon 7-8 days 95 G 105 G 115 G 85 G 95 G 105 G
Berryto (vine) Fall-Spring Melon + Strawberry 7-8 days 75 G 85 G 95 G 65 G 75 G 85 G
Dhibe Fall-Spring Strawberry + Turnip 5-6 days 40 G 50 G 60 G 30 G 40 G 50 G
Paberryta Fall-Spring Potato + Strawberry 9-10 days 65 G 75 G 85 G 55 G 65 G 75 G
Caberry Fall-Spring Carrot + Strawberry 9-10 days 50 G 60 G 70 G 40 G 50 G 60 G
Berryto (root) Fall-Spring Strawberry + Sweet Potato 7-8 days 65 G 75 G 85 G 55 G 65 G 75 G
Dhilon Summer-Fall Melon + Turnip 9-10 days 65 G 75 G 85 G 55 G 65 G 75 G
Potamelo Summer-Fall Melon + Potato 8-9 days 90 G 100 G 110 G 80 G 90 G 100 G
Camelo Summer-Fall Carrot + Melon 6-7 days 80 G 90 G 100 G 70 G 80 G 90 G
Sholo Summer-Fall Sweet Potato + Melon 7-8 days 90 G 100 G 110 G 80 G 90 G 100 G
Radita Winter-Summer Potato + Turnip 5-6 days 60 G 70 G 80 G 50 G 60 G 70 G
Cady Winter-Summer Carrot + Turnip 6-7 days 50 G 60 G 70 G 40 G 50 G 60 G
Kandy Winter-Summer Sweet Potato + Turnip 5-6 days 60 G 70 G 80 G 50 G 60 G 70 G
Tataro Winter-Summer Carrot + Potato 9-10 days 70 G 80 G 90 G 60 G 70 G 80 G
Kanro Summer-Fall Carrot + Sweet Potato 7-8 days 70 G 80 G 90 G 60 G 70 G 80 G
Bashota Winter-Summer Potato + Sweet Potato 6-7 days 60 G 70 G 80 G 70 G 80 G 90 G

Trees Fruit Season Combination Growth Fruits Seeds
B-rank A-rank S-rank B-rank A-rank S-rank
Phuju Summer Apple + Grape 16-17 days 40 G 50 G 60 G 420 G 430 G 440 G
Appage Fall Apple + Banana 15-16 days 40 G 50 G 60 G 540 G 550 G 560 G
Oraphu Spring Apple + Orange 15-16 days 55 G 65 G 75 G 420 G 430 G 440 G
Phurum Fall Apple + Peach 18-19 days 45 G 55 G 65 G 455 G 465 G 475 G
Gehju Summer Banana + Grape 15-16 days 50 G 60 G 70 G 560 G 570 G 580 G
Orahge Summer Grape + Orange 15-16 days 45 G 55 G 65 G 420 G 430 G 440 G
Jurum Fall Grape + Peach 16-17 days 50 G 60 G 70 G 470 G 480 G 490 G
Magenge Winter Banana + Orange 17-18 days 45 G 55 G 65 G 540 G 550 G 560 G
Magerum Winter Banana + Peach 18-19 days 50 G 60 G 70 G 610 G 620 G 630 G
Lanmunge Fall Orange + Peach 16-17 days 45 G 55 G 65 G 540 G 550 G 560 G

Generation 3

Note: All generation 3 crops and trees doesn't have official name

Crops Season Combination Growth Crops Seeds
B-rank A-rank S-rank B-rank A-rank S-rank
01 Spring Berrytoma + Caberry
Berrytoma + Cady
Berrytoma + Tataro
Berrytoma + Tomaca
Dhilon + Gretoma
Dhilon + Kandy
Camelo + Gretoma
Camelo + Kandy
Melotoma + Kanro
Melotoma + Kashry
Melotoma + Radita
Melotoma + Raury
Tomaca + Berryto (root)
Tomaca + Berrytoma
Trady + Berryto (root)
Trady + Berrytoma
6-7 days 200 G 210 G 220 G 100 G 110 G 120 G
02 Spring Tataro + Yamato
Tataro + Sholo
8-9 days 175 G 185 G 195 G 75 G 85 G 95 G
03 Spring Kanro + Yamato
Kanro + Sholo
Caberry + Yamato
Caberry + Sholo
Cady + Paberryta
Cady + Bashota
Cady + Radita
Cady + Raury
Cady + Tataro
Cady + Tomaca
Cady + Tobatama
Cady + Trady
Camelo + Yamato
Camelo + Sholo
Cabber + Yamato
Cabber + Sholo
Tataro + Paberryta
Tataro + Bashota
Tataro + Bashota
Tataro + Radita
Tataro + Raury
Tataro + Tataro
Tataro + Tomaca
Tataro + Tobatama
Tataro + Trady
Tomaca + Yamato
Tomaca + Sholo
7-8 days 115 G 125 G 135 G 65 G 75 G 85 G
04 Spring Berryber + Tobatama
Berryber + Trady
Cabber + Berryber
Cabber + Berryto (vine)
Melober + Berryber
Melober + Berryto (vine)
Melober + Tobatama
Melober + Trady
7-8 days 105 G 115 G 125 G 55 G 65 G 75 G
05 Spring Radita + Yamato
Radita + Sholo
7-8 days 900 G 910 G 920 G 750 G 760 G 770 G
06 Spring Berryto (vine) + Camelo
Berryto (vine) + Cabber
Gretoma + Berryto (root)
Gretoma + Berrytoma
Melober + Gretoma
Melober + Kandy
Melotoma + Berryber
Melotoma + Berryto (vine)
6-7 days 375 G 385 G 395 G 275 G 285 G 295 G
07 Spring Berryto (vine) + Kanro
Berryto (vine) + Kashry
Dhibe + Berryto (root)
Dhibe + Berrytoma
7-8 days 250 G 260 G 270 G 150 G 160 G 170 G
08 Summer Gretoma + Bashber
Gretoma + Potamelo
Kashry + Camelo
Kashry + Cabber
Melober + Camelo
Melober + Cabber
Melober + Bashber
Melober + Potamelo
Bashber + Camelo
Bashber + Cabber
Bashber + Bashber
Bashber + Potamelo
Tobatama + Camelo
Tobatama + Cabber
9-10 days 1,000 G 1,010 G 1,020 G 750 G 760 G 770 G
09 Summer Berryber + Caberry
Berryber + Cady
Berryto (vine) + Tobatama
Berryto (vine) + Trady
Dhilon + Berryber
Dhilon + Berryto (vine)
Cabber + Berryto (root)
Cabber + Berrytoma
Melober + Radita
Melober + Raury
Raury + Berryto (root)
Raury + Berrytoma
6-7 days 200 G 210 G 220 G 100 G 110 G 120 G
10 Summer Bashota + Yamato
Bashota + Sholo
Tataro + Melober
Tataro + Melotoma
8-9 days 375 G 385 G 395 G 275 G 285 G 295 G
11 Summer Melotoma + Camelo
Melotoma + Cabber
Trady + Gretoma
Trady + Kandy
Trady + Camelo
Trady + Cabber
7-8 days 105 G 115 G 125 G 55 G 65 G 75 G
12 Summer Dhilon + Bashber
Dhilon + Potamelo
Kashry + Caberry
Kashry + Cady
Melober + Melober
Melober + Melotoma
Yamato + Caberry
Yamato + Cady
8-9 days 150 G 160 G 170 G 100 G 110 G 120 G
13 Summer 8-9 days 127 G 137 G 147 G 100 G 110 G 120 G
14 Summer Dhibe + Caberry
Dhibe + Cady
Dhilon + Kanro
Dhilon + Kashry
7-8 days 127 G 137 G 147 G 127 G 137 G 147 G
15 Summer Kandy + Paberryta
Kandy + Bashota
Kanro + Melober
Kanro + Melotoma
Bashota + Melober
Bashota + Melotoma
9-10 days 115 G 125 G 135 G 65 G 75 G 85 G
16 Fall Berryto (root) + Bashber
Berryto (root) + Potamelo
Kashry + Dhibe
Kashry + Dhilon
Yamato + Bashber
Yamato + Potamelo
Sholo + Dhibe
Sholo + Dhilon
Sholo + Bashber
Sholo + Potamelo
6-7 days 150 G 160 G 170 G 75 G 85 G 95 G
17 Fall 8-9 days 105 G 115 G 125 G 55 G 65 G 75 G
18 Fall Berryto (vine) + Radita
Berryto (vine) + Raury
Caberry + Berryto (root)
Caberry + Berrytoma
6-7 days 200 G 210 G 220 G 100 G 110 G 120 G
19 Fall Kanro + Radita
Kanro + Raury
Kanro + Tataro
Kanro + Tomaca
Kanro + Tobatama
Kanro + Trady
Caberry + Paberryta
Caberry + Bashota
Camelo + Paberryta
Camelo + Bashota
Cabber + Paberryta
Cabber + Bashota
Tomaca + Paberryta
Tomaca + Bashota
Tomaca + Radita
Tomaca + Raury
Tomaca + Tataro
Tomaca + Tomaca
Tomaca + Tobatama
Tomaca + Trady
8-9 days 140 G 150 G 160 G 90 G 100 G 110 G
20 Fall 8-9 days 140 G 150 G 160 G 90 G 100 G 110 G
21 Fall Berryto (vine) + Yamato
Berryto (vine) + Sholo
Dhibe + Tataro
Dhibe + Tomaca
Cady + Berryto (root)
Cady + Berrytoma
Camelo + Kanro
Camelo + Kashry
7-8 days 250 G 260 G 270 G 150 G 160 G 170 G
22 Winter Berryto (vine) + Caberry
Berryto (vine) + Cady
Dhilon + Berryto (root)
Dhilon + Berrytoma
6-7 days 127 G 137 G 147 G 100 G 110 G 120 G
23 Winter 7-8 days 550 G 560 G 570 G 650 G 660 G 670 G
24 Winter Caberry + Tataro
Caberry + Tomaca
Caberry + Tobatama
Caberry + Trady
Camelo + Radita
Camelo + Raury
Camelo + Tobatama
Camelo + Trady
Cabber + Radita
Cabber + Raury
Cabber + Tataro
Cabber + Tomaca
7-8 days 127 G 137 G 147 G 127 G 137 G 147 G

Trees Fruit Season Combination Growth Fruits Seeds
B-rank A-rank S-rank B-rank A-rank S-rank
1 Spring Jurum + Oraphu
Orahge + Phurum
Oraphu + Phurum
Phuju + Lanmuge
28-30 days 90 G 100 G 110 G 925 G 935 G 945 G
2 Summer Appage + Jurum
Magerum +Phuju
28-30 days 125 G 135 G 145 G 1,250 G 1,260 G 1,270 G
3 Summer Gehju + Lanmuge
Jurum +Magenge
Magerum + Orahge
30-35 days 100 G 110 G 120 G 950 G 960 G 970 G
4 Summer Magenge + Magerum
Magenge + Lanmuge
Magerum + Lanmuge
30-35 days 127 G 137 G 147 G 1,400 G 1,410 G 1,420 G
5 Fall Appage + Orahge
Magenge + Phuju
35-40 days 90 G 100 G 110 G 900 G 910 G 920 G
6 Fall Appage + Lanmuge
Gehju + Oraphu
Magenge + Phurum
Magerum + Oraphu
Magerum + Phurum
30-35 days 85 G 95 G 105 G 850 G 860 G 870 G
7 Fall Gehju + Jurum
Gehju + Orahge
Gehju + Phurum
Jurum + Orahge
30-35 days 100 G 110 G 120 G 960 G 970 G 980 G
8 Winter Appage + Magenge
Appage + Oraphu
Magenge + Oraphu
35-40 days 100 G 110 G 120 G 950 G 960 G 970 G
9 Winter Jurum + Phurum
Jurum + Phuju
35-40 days 100 G 110 G 120 G 950 G 960 G 970 G

Pets

  • Dog: At the beginning, you get to choose from two different dogs, a floppy-eared one and one with pointy ears. Put anything edible in the dish every day.
  • Cat: Befriends with Romana, she may stop by one day in Fall with a cat. Happen in any fall after or during the 1st year of chapter 2.
  • Horse: Takakura brings you a Horse in Summer or Fall. You can ride it around the village.

Animals

Cow Sheep Goat
Buy: Normal 3,000 G (M) & 4,000 G (F); Brown 4,000 G (M) & 5,000 G (F); Marble 4,000 G (M) & 5,000 G (F); Star 6,000 G (M) & 7,000 G (F)
Feeding: Grazing outside or indoor twice a day
Produce: Milk Normal B=75 G A=115 G S=150 G, Brown B=115 G A=175 G S=225 G, Marble B=115 G A=175 G S=225 G, Star B=270 G A=405 G S=540 G; Butter Regular 225 G & Good 300 G (Normal B=Regular A=Regular S=Good, Brown B=Regular A=Regular S=Good, Marble B=Regular A=Good S=Good, Star B=Good A=Good S=Good) & Cheese (Milk Processing room)
Offspring: Mate Heifer with Bulls (own Bulls 0 G, don't own Bulls: Normal 2,500 G, Brown 3,500 G, Marble 3,500 G, Star 5,500 G)
Growth: Pregnant to Calf (30 days), Calf to Young Cow (10 days), Young Cow to Cow (20 days)
Misc: Start out with one Cow. After born Calf only drink Mama's Milk (got from mother) for a few days then regular Milk then fodder. Cow can be milked for 4 seasons after giving birth.
Buy: 1,500 G
Produce: Regular Wool 75 G, Gold Wool 600 G
Misc: Wool can be sheared once a season
Buy: 4,000 G from Van
Produce: Milk 120 G, Good Milk 300 G
Misc: Available starting chapter 2
Chicken Duck
Buy: 900 G
Feeding: Fodder
Produce: Egg 40 G, Fertilized Egg 50 G, Gold Egg 300 G
Offspring: Have Hen and Roster to lay Fertilized Egg & put into incubator
Produce: Egg
Offspring: place Egg into incubator
Growth:
Misc: Need pond and have less than 6 Chickens to buy

Foraging

  • Mugwort: Grow on Spring, time to regrow 1 day
  • Goddess Drop Flower: Grow on Spring, time to regrow: 2 days
  • Toy Flower: Grow on Spring, time to regrow 2 days
  • Royal Fern: Grow on Summer, time to regrow 1 day
  • Mist Moon Flower: Grow on Summer, time to regrow 2 days
  • Happy Lamp Flower: Grow on Summer, mixed with seed to allow it to grow in all seasons, time to regrow 4 days
  • Hackberry: Grow on Fall, time to regrow 1 day
  • Trumpet: Grow on Fall, time to regrow 2 days
  • Bracken: Grow on Fall, time to regrow 2 days
  • Matsutake: Grow on Fall, time to regrow 3 days
  • Gemsoil Flower: Grow on Fall, mixed with seed to allow it to grow on any quality soil, time to regrow 4 days
  • Trick Blue Flower: Grow on Fall, time to regrow 2 days
  • Sorrel: Grow on Winter, time to regrow 3 days
  • Amorous Flower: Grow on Winter, time to regrow 2 days
  • Upseed Flower: Grow on Winter, mixed with a seed to make it S quality, time to regrow 2 days

Fishing

You can buy the Fishing Rod from Van for 500 G or befriend with Galen during Chapter 1, then visiting his house in Chapter 2 to get Fishing Pole for free. There are four areas where you can fish upstream (upper half the river), downstream (bottom half the river), spring (Goddess Pond), and swamp (near Cody house). The wild animals around the valley are indicators that the particular location is a good spot for fishing. Owl for spring, Lizard for upstream, Tanuki (raccoon) for downstream, and Turtle for swamp. Fish can be only sold to Van.

Fish Location Price Fish Location Price
Arna Spring, Swamp 400 G Big Arna Spring, Swamp 800 G
Colombo Downstream, Swamp, Spring 20 G Big Colombo Downstream, Swamp, Spring 40 G
Huchep Upstream 90 G Big Huchep Upstream 170 G
Nyamame Upstream 60 G Big Nyamame Upstream 130 G
Rainbob Downstream, Spring 80 G Big Rainbob Downstream, Spring 800 G
Sharshark Downstream 600 G Big Sharshark Downstream 1,200 G
Snelt Downstream, Spring 30 G Big Snelt Downstream, Spring 160 G
Yamame Upstream, Swamp 500 G Big Yamame Upstream, Swamp 1,000 G

Mining

In the northeast corner of the valley is the excavation site, you can go down and dig around. Carter gives you a trowel to work with, you can dig if Carter inside the site, but once he leaves at 05:00 PM you have to leave as well. The Chihuahua dog that you sometimes see outside the excavation site is an item indicator, if you see him outside you have a good chance of digging higher selling items. You can dig at the site once per day and each chapter in the game, the excavation site will increase in size.

Chapter 1 Chapter 2 Chapter 3
  • Coin: 10 G
  • Human Statue: 40 G
  • Moon Ore: 40 G
  • Skull Fossil: 50 G
  • Tablet C: 0 G
  • Silver Coin: 40 G
  • Fossil: 40 G
  • Sugar Ore: 50 G
  • Horse Statue: 70 G
  • Tablet D: 0 G
  • Gold Coin: 50 G
  • Hip Fossil: 60 G
  • Hop Ore: 80 G
  • Jade Ball: 150 G
  • Tablet E: 0 G
Chapter 4 Chapter 5 & 6
  • Strange Fossil: 80 G
  • Temple Ore: 150 G
  • Strange Item: 300 G
  • Tablet F: 0 G
  • Prosper Ore: 300 G
  • Black Fossil: 400 G
  • Stone Disc: 500 G
  • Tablet G: 0 G
  • Root vegetable: Carrot, Sweet Potato, Potato, Turnip
  • Fruit: Orange, Banana, Peach, Grape, Apple, Watermelon, Melon, Strawberry, all 2nd generation trees
  • Special produce: Gretoma, Melotoma, Trady, Tomaca, Berrytoma, Raury, Cabber, Dhilon, Camelo, Dhibe, Caberry
  • Special root vegetables: Yamato, Tobatama, Kandy, Cady, Radita, Kanro, Bashota, Tataro
  • Special fruit: All 2nd generation trees, Melober, Kashry, Berryber, Bashber, Sholo, Beriro, Potamelo, Berryto, Paberita
  • Wild plants: Mugworts, Royal Fern, Bracken, Sorrel
  • Mushrooms: Hackberry, Trumpets, Matsutake
  • Fish: All fish

Salads
Recipe Ingredients 1 Ingredients 2 Ingredients 3 Recipe Ingredients 1 Ingredients 2 Ingredients 3
Tomamelo Salad Tomato Melon - Tomacarro Salad Tomato Carrot -
Marinade Tomato or
Turnip
Mugwort Any fish Red Veggie Tomato or
Trady or
Tomaca or
Dhibe or
Caberry
Tomato or
Trady or
Tomaca or
Dhibe or
Caberry
Crop 12
Melon Salad Tomato Special produce Melon Egg Salad Tomato Special produce Egg
Light Pickles Turnip - - Mellow Salad Melotoma Dhilon Tree 2
Good Pickles Trady or
Raury or
Kandy or
Cady or
Crop 4
Trady or
Raury or
Kandy or
Cady or
Crop 4
- Pickles Cabber - -
Delicious Pickles Crop 18 Crop 22 - Red Salad Tomato or
Trady or
Tomaca or
Dhibe or
Caberry
Tomato or
Trady or
Tomaca or
Dhibe or
Caberry
Tomato or
Trady or
Tomaca or
Dhibe or
Caberry
Potamelo Salad Tomato Special produce Potamelo Dhibe Salad Tomato Special produce Dhibe
Fruit Salad Tomato or
Special produce
Fruit Special fruit Rare Salad Tomato Special produce Crop 1 or
Crop 2 or
Crop 3 or
Crop 4 or
Crop 5 or
Crop 14 or
Crop 15 or
Crop 16 or
Crop 17
Shiny Salad Fruit Special fruit Crop 10 or
Crop 11 or
Crop 12 or
Crop 13
Hors d'oeuvre
Recipe Ingredients 1 Ingredients 2 Ingredients 3 Recipe Ingredients 1 Ingredients 2 Ingredients 3
Fried Veggie Tomato or
Root vegetable or
Special produce or
Special root vegetable
Tomato or
Root vegetable or
Special produce or
Special root vegetable
Butter Fried Nuts Tomato or
Root vegetable or
Special produce or
Special root vegetable
Crop 3 Butter
Fried Mushrooms Tomato or
Root vegetable or
Special produce or
Special root vegetable
Mushroom Butter Melon Pie Melon Egg Butter
Smooth Veggies Turnip or
Carrot or
Cady or
Radita or
Tataro
Turnip or
Carrot or
Cady or
Radita or
Tataro
Potato Tempura Sweet Potato or
Crop 5
Wild plant Mushroom
Strawberry Pie Strawberry Egg Butter Grape Pie Grapes Egg Butter
Mixed Fry Crop 5 or
Crop 16
Fish Wild plant or
Mushroom
Red-Hot Pie Tree 6 Egg Butter
Sashimi Fish - - Sashimi (S) Fish Fish (different) -
Shiny Stir-fry Tomato or
Root vegetable or
Special produce or
Special root vegetable
Crop 10 or
Crop 11 or
Crop 12 or
Crop 13
Butter Shiny Tempura Sweet Potato or
Crop 5 or
Fish or
Wild plant or
Mushroom
Crop 10 or
Crop 11 or
Crop 12 or
Crop 13
-
Entrees
Recipe Ingredients 1 Ingredients 2 Ingredients 3 Recipe Ingredients 1 Ingredients 2 Ingredients 3
Veggie Pasta Tomato or
Tomaca
Crop 5 Mugwort Curry Carrot or
Potato or
Tataro
Carrot or
Potato or
Tataro
Ruby's Spice
Hot Curry Carrot or
Potato or
Tataro
Crop 7 Ruby's Spice Mushroom Curry Carrot or
Potato or
Tataro
Mushroom Ruby's Spice
Rootbaisse Root vegetable or
Special root vegetable
Crop 23 or
Crop 24
- Mixed Veggies Root vegetable or
Special root vegetable or
Special produce
Crop 15 Egg
Mushroom Pasta Cady Crop 18 Mushroom Tataro Stir-fry Tataro Crop 23 or
Crop 24
-
Fried Tataro Tataro Crop 23 or
Crop 24
Egg Bean Bowl Crop 15 - -
Mushroom Gratin Mushroom Milk or
Butter or
Cheese
Milk or
Butter or
Cheese
Omelet Egg Butter -
Gratin Milk Butter Cheese Adult Salad Crop 22 - -
Mountain Bowl Crop 17 Mushroom or
Wild plant
Mushroom or
Wild plant
Fish Set Fish Crop 23 or
Crop 24
-
Meuniere Set Fish Butter -
Soups
Recipe Ingredients 1 Ingredients 2 Ingredients 3 Recipe Ingredients 1 Ingredients 2 Ingredients 3
Tomatoma Soup Tomato Carrot - Yam Soup Sweet Potato Sweet Potato Sweet Potato
Earth Soup Carrot or
Potato or
Tataro
Carrot or
Potato or
Tataro
- Stew Carrot or
Potato or
Tataro
Carrot or
Potato or
Tataro
Milk
Potato Soup Potato Wild plant Mushroom Fish Stew Root vegetable Root vegetable Fish
Rare Stew Crop 1 or
Crop 2 or
Crop 5 or
Crop 14 or
Crop 19
Crop 1 or
Crop 2 or
Crop 5 or
Crop 14 or
Crop 19
Milk Good4U Soup Crop 17 Crop 21 Crop 18 or
Crop 23 or
Crop 24
Seasonal Soup Crop 6 or
Crop 7 or
Crop 8 or
Crop 9
Crop 10 or
Crop 11 or
Crop 12 or
Crop 13
- Best Soup Root vegetable Kanro or
Bashota or
Tataro
Fish
Deserts
Recipe Ingredients 1 Ingredients 2 Ingredients 3 Recipe Ingredients 1 Ingredients 2 Ingredients 3
Love Cocktail Grapes Watermelon - Baked Potato Grilled Yam - -
Sweet Potato Sweet Potato Egg Butter Good Juice Tomato or
Carrot
Orange or
Grape or
Apple
Special produce
Battle Juice Tomato or
Carrot
Crop 1 or
Crop 14
Special produce Veggie Juice Tomato or
Carrot
Special produce -
Juice DX Tomato or
Carrot or
Special produce
Orange or
Grape or
Apple
Crop 1 or
Crop 14
Carrot Cake Carrot Milk Egg
Strawberry Cake Strawberry Milk Egg Rich Juice Strawberry or
Banana or
Peach
Strawberry or
Banana or
Peach
Star Milk
Peach Tart Peach Egg Butter Fruit Punch Fruit or
Special fruit
Fruit or
Special fruit
Fruit or
Special fruit
Fruit Juice Fruit or
Special fruit
Fruit or
Special fruit
Milk Kashry Ice Cream Kashry Brown Milk Star Milk
Dhibe Cake Dhibe Egg Milk Phurum Jam Phurum - -
Magenge Jam Magenge - - Orahge Jam Orahge - -
Sweet Cocktail Oraphu Gehju - Ice Cream Brown Milk Star Milk -
Veggie Cake Tomato or
Special produce
Egg Milk Sour Cocktail Grape Tree 9 -
Dancing Dessert Fruit or
Special fruit
Crop 6 or
Crop 7 or
Crop 8 or
Crop 9
Fruit from any hybrid tree Tropical Punch Tree 4 Tree 5 Tree 7
Super Yam Crop 20 - - Pulp Tart Tree 1 Egg Butter
Short Tart Tree 8 Egg Butter Pound Cake Milk Egg Butter
  • Your Farm: You have a House, B barn, 3 small Fields, a Chicken Coop, and Takakura's house.
  • Vesta Farm: Located right from your Farm. Vesta, Marlin, and Celia live here. Where you can buy seeds and get advice.
  • Ruins: Located north from Vesta Farm, near waterfall. Carter and Flora live here.
  • Goddess Pond: Located north from your Farm. Harvest Sprites and Mukumuku live here.
  • Houses: Located left from your Farm. First home: in chapter 1, Galen and Nina live here, in chapter 2, Dr. Hardy live here and become Clinic. Second home: appears in chapter 2, Grant, Samantha, and Kate live here. Third home: Wally, Chris, and Hugh live here.
  • Mansion: Located north from Houses. Romana, Sebastian, and Lumina live here.
  • Mitemi Inn: Located south from your Farm. Tum, Ruby and Rock live here. Nami stays here on second floor. Van also open his shop here.
  • Blue Bar: Located left from Mitemi Inn. Griffin and Muffy live here. Where you buy some drink.
  • Firework Maker's House: Located left from Blue bar. Kassey and Patrick live here.
  • Minstrel's House: Located south from Mitemi Inn. Gustafa live here.
  • Scientist's House: Located left from Minstrel's House. Daryl live here.
  • Artisan's House: Located left from Scientist's House. Cody live here.
  • Turtle Swamp: Located south from Minstrel's House. This is a tiny marsh and the turtle's favorite spot.
  • Beach: Located south from Turtle Swamp.

Van's Shop

Van always comes on 3rd and 8th of each month, sometime he'll stop by on random days between those dates. He sets up shop by the Mitemi Inn. The time he opens his shop varies, but he always closed at 06:00 PM. Van will buy anything from you, with prices differ greatly every time you speak with him.

Chapter 1 and beyond
  • Brush: 500 G
  • Fishing Rod: 500 G
  • Fatigue-curing potion: 750 G
  • Strength-giving potion: 750 G
  • Hyper strength-giving potion: 1,000 G
Chapter 2 and beyond:
  • Goat: 4,000 G, Spring only
  • Ball: under 500 G
  • Wooden Car: under 500 G
  • Blocks: under 500 G
Chapter 3 and beyond:
  • Daachan: 1,200 G
Chapter 4 and beyond:
  • Vase:
  • Carter: Work as archeologist. Work and live at Ruins. Like Melons, Cheese, Sashimi.
  • Celia: One of bachelorette. Work and live at Vesta's Farm. Like all Flowers, clay Artifacts, Crystals, Star Milk S, Mushroom Curry, Strawberry Cake. Dislike Bones, tease her with the Blue Feather. Diary located in her room under her mattress.
  • Chris: Chris is Wally's wife and Hugh's mother. Works in Town. Live at Houses (third house). Like all Flowers, Milk, Apples, Fruit Juice. Dislike Vegetable Cake.
  • Cody: Work as artisan. Live at Artisan's House. Like Flowers, Crystals, Bones. Dislike Curry.
  • Dachan: An enchanted teddy bear. You can buy him from Van for 1,200 G in chapter 3.
  • Daryl: Work as scientist. Live at Scientist's House. Like Eggs (especially Golden Eggs), Bones, Coins, Earth Soup. Dislike Flowers, anything that doesn't interest him.
  • Flora: Work and live at Ruins. Like all Fish, Cheese, Butter, Milk, Curry, Mushroom Curry. Dislike Fruits and Vegetables below S quality.
  • Galen: Galen is Nina's husband. Life at Houses (first house). Like Vegetables of S quality, Apples, Fish, Fish Stew. Dislike any Vegetable below S quality.
  • Grant: Grant is Samantha's husband and Kate's Father. Live at Houses (second house). Like Eggs, Milk, Sashimi, Goat's Milk. Dislike Coins.
  • Griffin: Owner and live at Blue Bar. Like Fish, Coins, Sashimi, Mist Moon Flowers, Trick Blue flowers, Crystals, Golden Eggs. Dislike Butter.
  • Gustafa: Work as musician. Live at Minstrel's House. Like Flowers, things from the Ruins, Curry, Mushroom Curry.
  • Hardy: Work as doctor. Live at Houses (first house). Like Bones, Fish, Flowers. Dislike Curry.
  • Hugh: Hugh is Wally and Chris's son. Live at Houses (third house). Like Milk (chapter 1 only), Coins, Blue Crystals.
  • Kate: Kate is Grant and Samantha's Daughter. Live at Houses (second house). Like Curry (chapters 2 and 3 only), Flowers. Dislike Carrot Cake, Vegetable Cake, Eggs.
  • Kassey: Kassey is Patrick' twin. Work as firework maker. Live at Firework Maker's House. Like Flowers, Crystals, Tomato Carrot Salad. Dislike Pickled Turnips.
  • Lumina: Lumina is Romana's granddaughter. Live at Mansion. Like Flowers, Fried Sweet Potato, Strawberry Cake.
  • Marlin: Marlin is Vesta's younger brother. Works and live at Vesta's Farm. Like Vegetables of S quality, Records, Strength and Stamina potions. Dislike everything else than he like.
  • Muffy: One of bachelorette. Work and live at Blue Bar. Like Flowers, Amorous Flowers, Ancient Coins, shiny objects in general, Butter, Fruit Punch, Sweet Potato Soup, Strawberry Pie, Strawberry Cake, Ice Cream. Dislike Bones, Colombo. Diary located in the Blue Bar in corner potted plant.
  • Mukumuku: Referred to by Harvest Sprites as the "guardian of the forest". He wandering around at Goddess Pond.
  • Murrey: He is a hobo. Like all food except food made from Fish, Fodder, Bones, Wool. Dislike Dishes made with Fish.
  • Nami: One of bachelorette. Live at Mitemi Inn. Like all Flowers that grow in Fall, clay Artifacts, Fossilized Skulls, Silver Coins, Sweet Potato Soup, Omelettes, Curry. Dislike Flowers, Crystals, bad cooking. Diary located in her room near the window.
  • Nina: Nina is Galen's wife. Live at Houses (first house). Like Flowers, Milk.
  • Patrick: Patrick is Kassey's twin. Work as firework maker. Live at Firework Maker's House. Like Flowers, Crystals, Silver Coins, Eggs, Cheese, Fish, Sweet Potato Soup. Dislike Watermelons.
  • Rock: Rock is Tim and Ruby's son. Like Mist Moon Flowers, Fodder, human-shaped Artifacts, Coins, Mushroom Gratin, Butter, Tomato Melon Salad, Cheese, Earth Soup, Toy Flowers. Dislike most other Flowers.
  • Romana: Romana is Lumina's granddaughter. Owner and live at Mansion. Like Flowers, Oranges, Milk, Records, Crystals, Golden Coins, clay Artifacts, Milk, Ramura Tarts. Dislike Cheese, Fish.
  • Ruby: Ruby is Tim's wife and Rock's mother. Work and live at Mitemi inn. Like Flowers, Milk, Crystals, Butter, Curry, Gratin, Tomatoes, Grapes. Dislike Dogs.
  • Samantha: Samantha is Grant's wife and Kate's mother. Live at Houses (second house). Like Milk, Flowers.
  • Sebastian: Work as butler. Work ans live at Mansion. Like Eggs, Milk, Cheese, Butter, clay Artifacts, Crystals.
  • Takakura: Work and live at your Farm. Like any cooked dish.
  • Tartan: A plant that Takakura brings home one day. Tartan can create hybrid seeds if you become good friends with it. Hates carrots.
  • Tim: Tim is Ruby's husband and Rock's father. Owner and live at Mitemi inn. Like Milk, Butter, anything you find in the ruins, Flowers, Fruit Punch, Cheese, Sashimi, Fruit Juice, Goat's Milk. Dislike Curry.
  • Van: Work as peddler. Like Eggs, anything from the Ruins, Curry. Dislike Butter.
  • Vesta: Vesta is Marlin's older sister. Owner and live at Vesta's Farm. Like Milk, Flowers, Crystals, Earth Soup, Curry, Gratin.
  • Wally: Wally is Chris's husband and Hugh's Father. Live at Houses (third house). Like Eggs, Milk, Coins, Sashimi, Cheese.

Marriage

Marriage is required in this game. You can propose early on but you cannot get married until the end of chapter 1. You don't have to give the Blue Feather to the girl in order to get married. You'll get an extra cut scene the girl proposes to you. Marriage requirements:

  • Got a girl up to four red hearts (check her diary)
  • Got a Blue Feather from Flak

Children

Your child's looks and personality will be different depending on whom you marry.

Celia's Child Muffy's Child Nami's Child
Genetic Interest Genetic Interest Genetic Interest
Animals High Above average Below average High Above average Low
Plant High High Low Low Above average Above average
Music Below average Below average High Above average Above average Low
Art Above average Low Below average Low High High
Exercise Below average Below average High High Low Low
Science / Learning Below average Low Low Low High Low

Toddler Stage (chapter 2)

You children like toys and you start off with a coloring book, also buy your child a ball, blocks, and a toy car from Van. You can pick up your child (Y button) and have 4 other options, talk (A button), pat on back (X button), toss (press up the Control Stick, Muffy's child loves this the most), snuggle (Y button, Nami's child loves this the most). Also give him a bath on certain days (vary each month), to see if you can bathe him, just enter the kitchen when your child around there (around 06:00 PM). Since toddler stage is the only time you could pick him up, you could help develop his interest. To develop his interests in:

Animals
  • Keep him around the Farm most of the time
  • Keep your animals in pasture as much as possible
  • Show your child animals
  • Snuggle your animals
  • Use the Milking Room
  • Milk your Cows or Goat by hand
Music
  • Take him to Minstrel's House and Mansion
  • Become friends with Gustafa
Exercise
  • Take him to Wally's house
  • Become friends with Wally and Hugh
  • Walk as much as possible, try not to use your horse
  • Have him play the ball
Plants
  • Take him to Vesta's farm
  • Buy and use Fertilizer
  • Show him seeds, crops and trees
  • Grow things as much as possible
Art
  • Take him to Artisan's House
  • Become friends with Cody
  • Have him play the coloring book
Science / Learning
  • Take him to Scientist's House and Ruins
  • Become friends with Daryl
  • Milk your Cows or Goat using Milkers
  • Have him play the car toy

Kid Stage (chapter 3)

In chapter 3, your child gets his own bedroom, and looking at the things that are in his room can help you tell what his interests are and who he is friends with.

  • Musical instrument: interest in music
  • Potted plant: interest in plants
  • Sandbag: interest in exercise
  • Skeleton / Fossils: interest in science / learning
  • Painting: interest in art and friends with Gustafa
  • Dead branch / Wooden box: he's a little mischievous
  • Empty sake bottle: he's a little mischievous, but will listen to what you say
  • Empty flask: he's a little mischievous and interest in science / learning
  • Weights: interest in exercise
  • Bookshelves: interest in learning
  • 2nd painting: interest in art and good friends with Gustafa
  • 2nd chest: he's an obedient child
  • Fireworks: friends with Kassey and Patrick
  • Metal sheets: friends with Cody
  • Statuette: friends with Tim and Ruby

Festivals

  • Spring 01 - New Years: Everyone gather up at Mansion between 10:00 AM to 09:00 PM. Lumina will give a little piano concert.
  • Summer 01 to 07 - Summer Festival: On sunny day between 1st to 7th, go to Gustafa when he is outside of his house. Gustafa will play a little melody on his guitar while everyone gathers around to listen.
  • Fall 05 - Harvest Festival: Between noon to 11:00 PM go to Blue Bar. Vesta, Marlin, and Celia will carrying lots of food, Ruby cooked it and you all have a feast.
  • Winter 05 to 10 - Starry Festival: On sunny day between 07:00 PM to 11:00 PM go to Minstrel's House for another guitar concert. This time Mukumuku will listen in.

Events

  • Changed Hoe: Go to Tim and Ruby's bedroom when Tim in there (around 08:00 AM). He will give you a new hoe.
  • Suspicious Hoe: Go to Vesta's Farm shop when Vesta in there (early afternoon). She will give you a special hoe.
  • Suspicious Sickle: Go to Minstrel's House when Gustafa in there (around 10:00 AM). He will give you a new sickle.
  • Weird Sickle: Only occur at chapter 2 and beyond. Go to Clinic when Hardy in there. He will give you a sickle.
  • Strange Watering Can: Go to Romana's room when she in there. She will give you a new watering can.
  • Shears: Go to Wally's house when he in there. He will give you a pair of shears.
  • Seed Maker: Go to Scientist's House when Daryl in there (around night). He will give his original machine to you.
  • Ruby's Spice: Go to Mitemi Inn kitchen when Ruby in there (morning or mid to late evening). She will ask you if you enjoy cooking, answer yes and she'll give you a Ruby's Spice.
  • Blue Feather: Only occur at chapter 1 in Summer and have a girl up to 3 hearts. The Harvest Sprites will call to you and show you a Blue Feather. Nic and Nak are fighting over it, then Flak give it to you and put it in your tool shed. Just then Takakura comes up, having noticed the Blue Feather in the tool shed, and tells you more about it including what it's for.
  • Grant's Alarm Clock: Go to Grant's when Grant in there. He will give his old alarm to you.
  • Griffin Live: Go to Blue Bar. You will see Griffin plays his guitar.
  • Lightning Experiment: Go to Scientist's House. Daryl is immersed in himself and you walk up behind him. He asks you what you want. You can answer either "Nothing" or "What are you doing?". Choose "What are you doing?" and he goes into explaining how he's trying to making a Power Plant.
  • Piano Practice / Lumina's Problem: Only occur at chapter 1. Go to Mansion when Lumina playing piano. Lumina admits that she's not having much fun with the piano anymore, because she feels that she's not living up to her grandmother's expectations. You can either tell her to keep trying to please her grandmother or she should just play for fun and not mind what others say. If you tell her to please her grandmother, Lumina will get upset and Rock will step in and comfort her. If you tell her to play for fun, Rock will get upset and leave but Lumina will be happy.
  • Sebastian's Photo: Go to Sebastian's room when he in there. You'll automatically notice a photo on his desk, and Sebastian will approach you about it, asking who you think the young woman in the picture is. If you guess a young Romana, and he'll tell you you're correct.
  • Scientific Study 1: Only occur at chapter 1 in Fall. Exit your house around 07:00 PM. You'll see Daryl going up to the spring, and you automatically follow him. Daryl will meet Mukumuku for the first time, they both startle each other and run away.
  • Scientific Study 2: Only occur after Scientific Study 1. Exit your house around 07:00 PM. Daryl decided to lure Mukumuku to his lab by laying out bait. However Murrey comes and takes all the bait. Sometimes Van and Mukumuku will come up and help Murrey take the food away, but they generally run off before Daryl notices what's going on.
  • Scientific Study 3: Only occur after Scientific Study 2. Exit your house around 07:00 PM. This scene almost exactly same as Scientific Study 2, only Daryl has decided to use raw food instead cooked food. However Murrey taking the bait again.
  • Scientific Study 4: Only occur after Scientific Study 3. Exit your house. This scene exactly like Daryl's previous attempt.
  • Van's "Matkins" Diet: Go to Mitemi when Van in there (usually before noon on 3rd and 8th). You'll see Van talking with a disgruntled Tim about the new "Matkins" diet Romana recommended to him. It seems that after trying whatever ridiculous activity Matkins had him do, Van lost an absurd amount of weight in a very small amount of time according to the scale they gave him. This event may happen several times, the results becoming more and more ludicrous each time.
  • Bathtime: Only occur at chapter 2. You will give your child a bath if you enter the kitchen around 06:00 PM.
  • Family Interaction: Only occur at chapter 2. Exit your house and you'll find Daryl was spying on your child.
  • Your Child's Treasure: Only occur at chapter 3 (often on the first day). Go to your child's room when he in there. He found either a wooden box or stick of some sort and asks you if you think it's cool.
  • Nami's Return: Only occur at chapter 2 and married to a girl other than Nami. Go to Blue Bar. Patrick, Gustafa and Cody will start talking about they miss Nami. Carter comes in and makes a comment that he saw her a little while ago. The tree of them freak out, asking Carter where and when he saw her. Then they decide to leave and look for her. Griffin asks you if you'll stay or not, Say no and you'll automatically leave the bar. Once you exit you'll meet up with the other three outside, who have just found Nami. Everyone welcomes her back and Nami tell you that it looks like she'll be staying here for a little while again. You can either tell her that you're happy she's back or that she should consider staying here forever. If you choose staying here, she'll be very happy.
  • That Lucky Archeologist!: Only occur at chapter 2. Around 05:00 PM exit the Ruins. After you walk off, Carter and Flora will start talking to each other. On the other side of the river, Daryl is watching them, muttering to himself about how lucky Carter is to live with Flora. Flora spot him and Daryl will freak out and run away.
  • The Slow Life: Only occur at chapter 2. On sunny day go to Clinic and exit when both Samantha and Chris are out. The two women meet outside of the well in front of their homes and talk about their families.
  • Cody's Art: Only occur at chapter 4 and beyond. Go to Artisan's House when Cody in there (around morning). He will give you a piece of artwork to put up in your house (in bedroom or living room). You can have it put in either your bedroom or the living room.
  • Do not enter!: Only occur at chapter 4. After 09:00 PM go to your child's room. Daachan, for some odd reason, is up and moving while your son is resting on the floor. Then Daachan will suddenly sit down, while your son gets up and orders you out of his room.
  • Griffin and Muffy: Only occur at chapter 5 and not married to Muffy. Go to Blue Bar when Griffin and Muffy in there. Muffy become emotionally about her current life and rushes out of the bar, leaving you and Griffin inside, confused. Outside the bar, Muffy manages to calm herself before re-entering. She apologizes for reacting so severely.
  • Love Consultation: Only occur at Chapter 5 in Summer, Fall or Winter. Go to your bedroom from your child's room when your wife is not there. Your son fallen in love with one of the local girls, and needs your advice. If you're married to Nami, she will come into the room while you're talking and give her own thoughts on the matter.
  • Women Change Over Time 1: Only occur at chapter 5 in Fall or Winter and not married to Celia. Exit from Vesta's Farm house when Marlin inside the other building. Marlin go out and invite you for a drink over Takakura's house. Celia, who just happened to exit the house, suddenly gets bad mood and demands Marlin pick some carrots for the dish she's cooking. When Marlin comes back with the carrot, he tells you that having a drink today is impossible, since Celia's in such a bad mood and acting like Vesta lately. Marlin will invite you to Takakura's house for a drink around 09:00 PM.
  • Women Change Over Time 2: Only occur after Women Change Over Time 1. Around 06:00 PM to 09:00 PM exit your house. Marlin and Takakura talking outside Takakura's house and Marlin invite you to come for a drink. Once inside, Marlin will say that when they are young, women are willing to listen to men and do as they're told, but when they get older, it's the other way around. He'll ask you about your wife has she changed like that. If you tell Marlin that your wife has not changed and is still wonderful, Takakura will then speak up with his own thoughts on the matter.
  • Bathtime (again): Only occur at chapter 6 in Summer, Fall or Winter. Your son will ask if you're going to take a bath or not. Say yes, and he'll offer to wash your back for you.

Celia

  • 1 heart - Childish Reasoning?: Exit from Vesta's Farm house when Celia is outside. You'll see Celia working in the field and talk to her. She'll tell you how much she likes working at the farm, and then ask you if work on the farm bothers you. Choose it doesn't and Celia will say that's good.
  • 2 or 3 hearts - A Walk By the Spring: Around noon exit your house. You'll see Celia on the path leads to spring. She's standing on the path, looking over your farm and talking to plants that live on your farm (?). She will continue to walk up the path to the spring and you will automatically follow her. At spring Celia will be surprised to see that you followed her and tell you that she loves coming here because she finds it relaxing. She'll tell you to be silent and choose don't move. Then she say how it seems like everything in nature is relaxing right now and choose agree with her.
  • 2 or 3 hearts - Going Somewhere?: Go to Vesta's Farm house when Celia is inside and Vesta and Marlin are inside other building. Celia will come out just as you raise your hand to knock on the door. Celia will walk away from the house a bit and you automatically follow. She will comment how nice the weather is and choose you should go out and do something together. Marlin come out and reminds Celia that she needs to go shopping today. Celia suddenly remembers that Vesta had told her to do that so she apologizes to you and says she really needs to get going. Choose to go with her, Celia will happy with that but Marlin will tell you that you can't go with her and calls you something unpleasant. Celia gets very angry at him and tells him that he shouldn't say such things. Vesta comes out to see what the ruckus is about and see Celia there and wants to know why she hasn't gone shopping. Before Celia can answer, Marlin speaks up and tells Vesta that you were keeping her from going. Celia gets angry again and tells Marlin that is not so. Choose apologize, then Celia will ask you to escort her on the path to town, where she will apologize for Marlin's rudeness.
  • 4 hearts - A Big Problem: Go to Vesta's Farm house when Celia in there. She will ask you to go to spring with her, choose you will. At spring, Celia will comment on how pretty everything is but she's not happy, choose listen to her. She tell that Vesta decided she to go to her parents marriage arrangements. Celia truthfully doesn't want to go through with it at all, but she's afraid to tell Vesta that. You can either tell her that this is just a test or that she should break it off. No matter what you say, Celia won't feel much better about it.
  • 4 hearts - O-miai: Go to Vesta's farm house when Vesta, Marlin, and Celia are downstairs. Marlin is yelling at Celia for going ahead and meeting the person she is supposed to marry without telling him. Vesta tells him sharply that it's none of his business. Vesta then notices you entered and welcomes you in. Choose you didn't hear anything at all. Vesta will announce that Celia decided to meet the person she's engaged to (the first meeting between two people who are supposed to marry each other is referred to as o-miai in Japanese) and then will ask Celia what she thought of him. Celia says that he is a nice person but after glancing at you and Vesta, says she still needs some time to think about it.
  • 4 hearts - Celia's Confession: Only occur after o-miai. After 06:00 AM exit your house. Vesta is frantic because she cannot find Celia anywhere. Marlin runs up and tells Vesta that he can't find Celia either and Vesta tells him to go back home just in case Celia returns there. Vesta will then ask you to help find Celia and you will automatically agree. Go to the spring and look around, but Celia is not there. Go to your farm and see Celia near the fence to pasture, talking with your dog. She tell you that she broke off her engagement with that other man, because she is in love with you. Choose you love her too and Celia will be very happy. She will promise to be the best sweetheart she can be, then will go back home to let everyone know she is all right.
  • Proposal (version 1): Offer the Blue Feather to Celia and choose you want her to have it. You will be transported to spring, where Celia will tell you how happy she is and that she never dreamed she would be proposed to in this way. If you have already seen Celia's Confession, she will automatically take it.
  • Proposal (version 2): If you have not given Celia the Blue Feather by the end of chapter 1, she will come to your house and want to have a little talk with you. She will ask you if you were really thinking of marriage or not and afraid that you may have changed mind and are not in love with her anymore. Choose propose to her, Celia will take the Blue Feather from you and excitedly run off to tell Vesta and Marlin the good news. You will automatically follow her outside and the regular wedding scene will follow.

Muffy

  • 1 heart - A Visit: Between 11:00 AM to 01:00 PM exit your house. Takakura will come and talk about shipping. Suddenly you hear your dog bark and Muffy lets out a startled yelp. The dog has cornered her near the barn, so you automatically run up to her and shoo the dog off. You and Muffy talk for a moment, then Muffy sees Takakura over by your house wordlessly walks away. Muffy then gets a worried look and apologizes for making him angry. Choose tell her that he is not really angry and she'll cheer up right away. Then choose ask her if she's okay and she'll assure you that she's fine and likes animals. Then Muffy will leave, after getting permission from you to return whenever she likes to take a look around the place.
  • 2 hearts - Clumsy, Clumsy Clumsy!: Between 11:00 AM to 11:00 PM go to Blue Bar. Muffy come out and angry at herself for breaking a dish. Choose listen to her story and she'll thank you for hearing her out and then suggest that you enter the bar together.
  • 3 hearts - A Friend's Wedding: On sunny day between 11:00 Am to 11:00 PM exit your house. Muffy walking around on the road just come back from the wedding of a friend in the city. Her old friends who attended the wedding thought it was funny how Muffy is now working as a barmaid in the valley, so she's a bit upset about that. She'll ask you where you think she belongs. Choose she belongs in Forget-Me-Not Valley and she'll be happy.
  • 4 hearts - Stalker?!: Between 06:00 PM to 11:00 PM try to go to bed. Muffy come to your house, asking if she can stay for a little while, since she thinks someone's stalking her. Choose she can stay, soon someone else will come and knock on your door, and it turns out this whole thing was a misunderstanding. The person who was "stalking" her was really just Griffin. Relieved, Muffy will decide to return to the bar.
  • 5 hearts - Afternoon Date: Between 01:00 AM to 10:00 PM go to Blue Bar. Muffy will ask you to go to the backroom with her and comment she's bored, since no one has come to the bar today. Choose ask her out on a date, Muffy will be enthralled and agree to it right away. Once you two return, Muffy will tell you that she had a wonderful time and that you'd better ask her out again sometime.
  • Proposal (version 1): Offer the Blue Feather to Muffy and choose you want her to have it. You'll be transported to Blue Bar backroom, Muffy will tell you how happy she is and then drag you out of the room. Once you're gone, she will take the feather out of her pocket, look at it and then sigh happily, glad to see that someone does indeed love her enough to want to marry her. If you have already seen Afternoon Date, she will automatically take it.
  • Proposal (version 2): If you have not given Muffy the Blue Feather by the end of chapter 1, Muffy comes into your house while you're asleep and finds the Blue Feather. She greets you when you get up and she pull the Blue Feather out of her pocket and ask you why you have it. She really wants it, but is afraid that you might not let her have it. Choose propose to her, Muffy will keep the feather and then run off to tell Griffin right away. You will follow her, and the regular wedding scene will follow.

Nami

  • 1 heart - A Visit: Around noon exit your house. Nami is looking over your pasture, turn around and notice you, then turn back to pasture and tell you that she doesn't need anything from you, so you ought to get back to work. Choose "Whatever you say" and she'll decide to take a tour of your farm. Afterward, she will decide that you're a pretty nice guy after all.
  • 2 hearts - Conversation at the Bar: Go to Blue Bar when Nami and Muffy in there. Choose asking her if you can sit next to Nami. Nami will tell you that it's okay since no one else is there. Then choose ask Nami reasons for coming to Forget-me-not Valley. After you tell your story, Nami will make a comment about Takakura and then ask if the farm's making any money. Choose you're not really keeping track, Nami will laugh and then leave, but she didn't pay her drink. Choose you'll pay for it and Muffy will comment on how nice of a person you are.
  • 3 hearts - Nami's Missing?!: Around 08:00 AM enter your house. Tim and Ruby will knock on your door. They ask if you've seen Nami today and you automatically say no. Tim explains that Nami has left, she took all her things and left just enough money in her room to pay the fee for her stay. Tim asks you to keep a look out for her and choose offer help find her. The three of you will leave to look for her and comes up with nothing. While the three of you are brooding over this, Nami suddenly walks up and asks Ruby about lunch. Ruby and Tim bombarding Nami with question, she scowl and they back to Inn. Once they're gone, Nami quietly curses herself for coming back. She had meant to leave for good, but got hungry on the road and somehow found her way back. As she's about to head into the inn she stops and turns around to talk to you for a moment, assuring you that she's fine.
  • 4 hearts - Letter for Nami: Go to Mitemi inn late at night. Tim talk about a phone call he got the other day from Nami's father, telling her to come home. Nami doesn't have much to say about it then ask if she can have the letter she spotted behind the desk. Tim gets it for her and Nami reads it and says that it's from her family. Nami ask Tim if it's alright for her to work at Inn sometimes and he says that's fine with him. Nami begins to walk to the door and sees you, asks if it would be alright for her to work at your farm sometimes. Choose yes and Nami will be happy.
  • 4 hearts - Nami's Problem: On Winter go to Mitemi Inn late at night. Tim ask why you come here and tell him you want to see Nami. Tim will be very happy and tell you that Nami hasn't been looking too well lately. She needs someone to cheer her up and thinks you're the right person. Nami comes downstairs and Tim calls out to her but Nami exits the Inn anyway. Tim tells you to follow her and you automatically agree. You'll meet up with Nami at Beach. She's starting to cry but stops once she sees you. She'll then explain to you that she's almost out of money and has no choice but to leave the valley. She truly wants to stay, but she can't ask Tim and Ruby to allow her to stay at the inn for free. Choose she may come to live with you at your house, Nami will think about it and then happily agree!. This counts as an alternate proposal.
  • Proposal (version 1): Offer the Blue Feather to Nami and choose you want her to have it. You'll be transported to her room at Inn, where she isn't sure if she answered correctly or not. You will enter the room right after she does and automatically pull out the Blue Feather again. Nami decides to take it, saying that she thinks she should marry you too. She'll promise to take good care of it. If you have already seen Nami's Problem, she will automatically take it.
  • Proposal (version 2): If you have not given Nami the Blue Feather by the end of chapter 1 and not seen Nami's Problem. Nami come to your house in the early morning, telling you that she must now leave the valley. She has no choice, as she is out of money. However, she was thinking that you might allow her to live with you. Choose you'd like to live together and Nami will be so happy she'll run to the Inn and tell Tim, Ruby, and everyone else right away. You will follow her and the regular wedding scene will follow.

You could get a little bonus item from aWL by linking your FoMt to aWL. When the two games connect, information is passed between them and changes a few things in both games. To begin, start both games, then in aWL, go to mountain path and choose to connect. In FoMT head to Goddess Pond and choose to connect. The two games will make some chiming noises and your screen will turn white. The game also auto-saves while transferring. The items you receive from the connectivity are based on your progress in both games. If you don't play through aWL, you won't get any goodies in FoMT and visa versa. In AWL, Nic, Nak and Flak will tell you if anything new's happened and what it is.

In both games you'll find a Record Player, in aWL the player is inside your house, in FoMT you have to connect up before you can purchase it from Van.

Records aWL Records FoMT
Record 01 - SNES: Spring song 430 G Record 01 - SNES: Spring song 500 G
Record 02 - SNES: Event theme 430 G Record 02 - SNES: Event theme 600 G
Record 03 - N64: Fall song 600 G Record 03 - N64: Fall song 700 G
Record 04 - N64: Opening song 600 G Record 04 - N64: Opening song 800 G
Record 05 - BTN: Girl's song 640 G Record 05 - BTN: Girl's song 900 G
Record 06 - BTN: Girls' love theme 640 G Record 06 - BTN: Girls' love theme 1,000 G
Record 07 - STH: Spring season map 810 G Record 07 - STH: Spring season map 1,100 G
Record 08 - STH: Autumn Forest theme 810 G Record 08 - STH: Autumn Forest theme 1,200 G
Record 09 - FoMT: Winter theme 900 G Record 09 - AWL: Winter theme 1,300 G
Record 10 - FoMT: Wedding ceremony 900 G Record 10 - AWL: Blue Bar night song 1,400 G

Besides Van, Ruby will also make an appearance. If you talk to her after connecting, she will give you recipes on how to cook a new food dish. In FoMT she will only tell you once, but in aWL she will ask if she needs to repeat her instructions.

aWL FoMT
Baked Tataro (entree): Tataro + (Crop 23 or Crop 24) + Egg Wild Grape Juice: Wild Grape + Wine + Purple Grass + Pot
Gratin (entree): Cheese + Butter + Milk Cornflakes: Corn + Rolling Pin + (Oven or Frying Pan)
Hot Curry (entree): (Potato or Tataro Or Carrot) + Crop 11 + Ruby's Spice Buckwheat Chips: Buckwheat Flour + Pot
Marinade (salad): Fish + (Turnip or Tomato) + Mugwort Mountain Stew: Carrot + Mushroom + Bamboo Shoots + Knife + Pot + Sugar + Soy Sauce
Meuniere Set (entree): Fish + Butter Roasted Rice Cake: Rice Cake + (Oven or Frying Pan)
Omelet (entree): Egg + Butter Baked Corn: Corn + Oven
Peach Tart (dessert): Peach + Butter + Egg Vegetable Juice: (Cucumber or Cabbage or Carrot) + Mixer
Potato Soup (soup): Potato + Wild plant + Mushroom Curry Bread: Bread + Oil + Curry Powder + Frying Pan
Tomatoma Soup (soup): Tomato + Carrot Apple Souffle: (Apple or SUGDW Apple or HMSGB Apple or AEPFE Apple) + Frying Pan
Yam Soup (soup): Sweet Potato

Source: See Source page.

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